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Super Mario Maker is an upcoming game creator application for the Wii U which allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series to create and share their own 2D Super Mario levels. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros.

Super Mario Maker is an upcoming game creator application for the Wii U which allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series to create and share their own 2D Super Mario levels. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros.

SUPER: Five Super Stars will appear and a crowd will shout “Super Mario Maker”. Mario can collect them to turn invincible.
M – The letter M spins upside down and spells Super Wario Maker, and a Mystery Mushroom with a Wario costume appears (in the Super Mario Bros. game style only). In addition, Wario will taunt the player.
A – The letter A will summon a cluster of multi-coloured stars to fall behind in the background. All enemies present on the screen will be defeated. A train whistle can also be heard.
R – The legs of the letter R will extend and will shoot a shower of coins, similar to a Bill Blaster shooting coins. A cash register sound will also play.
I – The bird from the recording option will appear and sit on top of the letter I, making it look like a lowercase I. It will also record any sounds, and will repeat it with a different effect. The bird will leave after a while.
O – The letter O will summon a Koopa Clown Car.
M – The second M will summon an empty Buzzy Beetle shell, which can be worn as a Shell Helmet. An explosion sound can be heard.
A – Touching the second A will cause it to act like a rocket, with a intercom counting down before it shoots off, coming back soon after.
K – The letter K will turn the screen into a sepia tone. The music for the title with also turn into an 8-bit variation. Pressing the K again will revert the screen back to normal.
E – Touch the letter E will summon a Springboard for Mario to use. An oriental drum can be heard.
R – The second R will extend like the first R, turn around and summon either a Goomba’s Shoe or a Yoshi Egg (depending on the game style). If there are two Yoshis, anymore Eggs summoned will hold a Super Mushroom. When using Yoshi, an extra drumbeat will added to the title screen music.
Clicking randomly on the screen will summon an enemy.
Dragging the stylus on the screen will produce a stream of magic dust, similar to how Kamek powers up an enemy like in the Yoshi’s Island and New Super Mario Bros. games.

The game is set up so that players can design their very own 2D Super Mario levels. They are able to set up and edit the length and width of the stages, the course’s theme and game styles, and are able to use various objects, items and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario’s movements and to make positioning objects easier.

The game will start with only one row of course elements, as the game will feature a daily unlocking system, giving players a set of new course elements and themes for the next day over a set of nine days, so long as they spend time on using the tools they have. From Day 7, players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from Mario Paint). These effects will happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game.